Methods

<< (Rubygame::Sprites::Group)
<< (Rubygame::Sprites::LimitGroup)
aacircle (Rubygame::Draw)
aaellipse (Rubygame::Draw)
aaline (Rubygame::Draw)
aapolygon (Rubygame::Draw)
add (Rubygame::Sprites::Sprite)
alive? (Rubygame::Sprites::Sprite)
allow (Rubygame::Queue)
allowed (Rubygame::Queue)
allowed= (Rubygame::Queue)
alpha (Rubygame::Surface)
ascent (Rubygame::TTF)
axes (Rubygame::Joystick)
b (Rubygame::Rect)
b (Rubygame::TTF)
b= (Rubygame::TTF)
b= (Rubygame::Rect)
balls (Rubygame::Joystick)
bl (Rubygame::Rect)
bl= (Rubygame::Rect)
blit (Rubygame::Surface)
blit_glyph (Rubygame::SFont)
block (Rubygame::Queue)
blocked (Rubygame::Queue)
blocked= (Rubygame::Queue)
bold (Rubygame::TTF)
bold= (Rubygame::TTF)
bottom (Rubygame::Rect)
bottom= (Rubygame::Rect)
bottomleft (Rubygame::Rect)
bottomleft= (Rubygame::Rect)
bottomright (Rubygame::Rect)
bottomright= (Rubygame::Rect)
box (Rubygame::Draw)
br (Rubygame::Rect)
br= (Rubygame::Rect)
buttons (Rubygame::Joystick)
c (Rubygame::Rect)
c= (Rubygame::Rect)
call (Rubygame::Sprites::Group)
caption (Rubygame::Screen)
center (Rubygame::Rect)
center= (Rubygame::Rect)
centerx (Rubygame::Rect)
centerx= (Rubygame::Rect)
centery (Rubygame::Rect)
centery= (Rubygame::Rect)
circle (Rubygame::Draw)
clamp (Rubygame::Rect)
clamp! (Rubygame::Rect)
clear (Rubygame::Sprites::Group)
clip (Rubygame::Rect)
clip! (Rubygame::Rect)
col_rect (Rubygame::Sprites::Sprite)
collide (Rubygame::Sprites::Sprite)
collide_array (Rubygame::Rect)
collide_array_all (Rubygame::Rect)
collide_group (Rubygame::Sprites::Group)
collide_group (Rubygame::Sprites::Sprite)
collide_hash (Rubygame::Rect)
collide_hash_all (Rubygame::Rect)
collide_point? (Rubygame::Rect)
collide_rect? (Rubygame::Rect)
collide_sprite (Rubygame::Sprites::Group)
collide_sprite? (Rubygame::Sprites::Sprite)
colorkey (Rubygame::Surface)
contain? (Rubygame::Rect)
cx (Rubygame::Rect)
cx= (Rubygame::Rect)
cy (Rubygame::Rect)
cy= (Rubygame::Rect)
default_glyphs (Rubygame::SFont)
delay (Rubygame::Time)
delete (Rubygame::Sprites::Group)
depth (Rubygame::Surface)
descent (Rubygame::TTF)
desired_mspf (Rubygame::Time::Clock)
desired_mspf= (Rubygame::Time::Clock)
draw (Rubygame::Sprites::Group)
draw (Rubygame::Sprites::Sprite)
draw (Rubygame::Sprites::UpdateGroup)
ellipse (Rubygame::Draw)
extend_object (Rubygame::Sprites::LimitGroup)
extend_object (Rubygame::Sprites::UpdateGroup)
fill (Rubygame::Surface)
filled_box (Rubygame::Draw)
filled_circle (Rubygame::Draw)
filled_ellipse (Rubygame::Draw)
filled_pie (Rubygame::Draw)
filled_polygon (Rubygame::Draw)
flags (Rubygame::Surface)
flip (Rubygame::Transform)
flip (Rubygame::Screen)
fps (Rubygame::Time::Clock)
get (Rubygame::Queue)
get_at (Rubygame::Surface)
get_attrib (Rubygame::GL)
get_name (Rubygame::Joystick)
get_sdl (Rubygame::Queue)
get_surface (Rubygame::Screen)
get_ticks (Rubygame::Time)
h (Rubygame::Surface)
h (Rubygame::Rect)
h= (Rubygame::Rect)
hats (Rubygame::Joystick)
height (Rubygame::Surface)
height (Rubygame::TTF)
height (Rubygame::Rect)
height= (Rubygame::Rect)
i (Rubygame::TTF)
i= (Rubygame::TTF)
index (Rubygame::Joystick)
inflate (Rubygame::Rect)
inflate! (Rubygame::Rect)
init (Rubygame)
inspect (Rubygame::Rect)
italic (Rubygame::TTF)
italic= (Rubygame::TTF)
key2str (Rubygame)
kill (Rubygame::Sprites::Sprite)
l (Rubygame::Rect)
l= (Rubygame::Rect)
left (Rubygame::Rect)
left= (Rubygame::Rect)
line (Rubygame::Draw)
line_skip (Rubygame::TTF)
load (Rubygame::Image)
load_glyph (Rubygame::SFont)
make_rect (Rubygame::Surface)
masks (Rubygame::Surface)
mb (Rubygame::Rect)
mb= (Rubygame::Rect)
midbottom (Rubygame::Rect)
midbottom= (Rubygame::Rect)
midleft (Rubygame::Rect)
midleft= (Rubygame::Rect)
midright (Rubygame::Rect)
midright= (Rubygame::Rect)
midtop (Rubygame::Rect)
midtop= (Rubygame::Rect)
ml (Rubygame::Rect)
ml= (Rubygame::Rect)
move (Rubygame::Rect)
move! (Rubygame::Rect)
mr (Rubygame::Rect)
mr= (Rubygame::Rect)
mt (Rubygame::Rect)
mt= (Rubygame::Rect)
name (Rubygame::Joystick)
new (Rubygame::Sprites::UpdateGroup)
new (Rubygame::Screen)
new (Rubygame::KeyUpEvent)
new (Rubygame::TTF)
new (Rubygame::JoyBallEvent)
new (Rubygame::Sprites::Sprite)
new (Rubygame::SFont)
new (Rubygame::Sprites::LimitGroup)
new (Rubygame::MouseMotionEvent)
new (Rubygame::Surface)
new (Rubygame::ResizeEvent)
new (Rubygame::KeyDownEvent)
new (Rubygame::JoyDownEvent)
new (Rubygame::JoyAxisEvent)
new (Rubygame::Joystick)
new (Rubygame::MouseDownEvent)
new (Rubygame::ActiveEvent)
new (Rubygame::MouseUpEvent)
new (Rubygame::JoyUpEvent)
new (Rubygame::Rect)
new (Rubygame::Time::Clock)
new (Rubygame::JoyHatEvent)
new_from_object (Rubygame::Rect)
normalize (Rubygame::Rect)
normalize! (Rubygame::Rect)
num_joysticks (Rubygame::Joystick)
parse_path (ext/rubygame/extconf.rb)
parse_truth (ext/rubygame/extconf.rb)
pie (Rubygame::Draw)
pixels (Rubygame::Surface)
polygon (Rubygame::Draw)
post (Rubygame::Queue)
push (Rubygame::Sprites::Group)
quit (Rubygame::TTF)
r (Rubygame::Rect)
r= (Rubygame::Rect)
remove (Rubygame::Sprites::Sprite)
render (Rubygame::SFont)
render (Rubygame::TTF)
right (Rubygame::Rect)
right= (Rubygame::Rect)
rotozoom (Rubygame::Transform)
rotozoom_size (Rubygame::Transform)
savebmp (Rubygame::Image)
set_alpha (Rubygame::Surface)
set_attrib (Rubygame::GL)
set_caption (Rubygame::Screen)
set_colorkey (Rubygame::Surface)
set_mode (Rubygame::Screen)
setup (Rubygame::TTF)
show_cursor= (Rubygame::Screen)
show_cursor? (Rubygame::Screen)
size (Rubygame::Surface)
size (Rubygame::Rect)
size= (Rubygame::Rect)
string_width (Rubygame::SFont)
swap_buffers (Rubygame::GL)
t (Rubygame::Rect)
t= (Rubygame::Rect)
tick (Rubygame::Time::Clock)
time (Rubygame::Time::Clock)
tl (Rubygame::Rect)
tl= (Rubygame::Rect)
to_s (Rubygame::Rect)
top (Rubygame::Rect)
top= (Rubygame::Rect)
topleft (Rubygame::Rect)
topleft= (Rubygame::Rect)
topright (Rubygame::Rect)
topright= (Rubygame::Rect)
tr (Rubygame::Rect)
tr= (Rubygame::Rect)
u (Rubygame::TTF)
u= (Rubygame::TTF)
underline (Rubygame::TTF)
underline= (Rubygame::TTF)
undraw (Rubygame::Sprites::UpdateGroup)
union (Rubygame::Rect)
union! (Rubygame::Rect)
union_all (Rubygame::Rect)
union_all! (Rubygame::Rect)
update (Rubygame::Sprites::Group)
update (Rubygame::Sprites::Sprite)
update (Rubygame::Screen)
update_rects (Rubygame::Screen)
usable? (Rubygame::TTF)
usable? (Rubygame::Draw)
usable? (Rubygame::Transform)
usable? (Rubygame::Image)
version (Rubygame::TTF)
version (Rubygame::Draw)
version (Rubygame::Image)
version (Rubygame::Transform)
w (Rubygame::Surface)
w (Rubygame::Rect)
w= (Rubygame::Rect)
wait (Rubygame::Queue)
wait (Rubygame::Time)
width (Rubygame::Surface)
width (Rubygame::Rect)
width= (Rubygame::Rect)
x (Rubygame::Rect)
x= (Rubygame::Rect)
y (Rubygame::Rect)
y= (Rubygame::Rect)
zoom (Rubygame::Transform)
zoom_size (Rubygame::Transform)